Using software and programming language such as Blender, Dragonframe, and Python, which he taught himself in less than two weeks, University of Maryland student Josh Sheldon built a robot for light animation. With his unique device, Sheldon is able to create these dazzling effects around cubes and spheres.
Each of the animations takes him between 4-12 hours to shoot but the final products are well worth it.
Check out Sheldon’s work below and follow him on Instagram for more.
Notes for personal reference: – ensure power up time and bash light settling times in dragon frame are all set to 0s to avoid early starts before exposures start. – make sure ~all the bolts~ are tightened before running a long shoot – Need hard end stops for the other side of the x axis, for safety. – ensure DMC16 is set to close relay during exposure #lightpainting #stopmotion
Another late night of shooting, fixing lots of little bugs and working out kinks. A few little fixes with partial paths and prop avoidance stuff. Some path interpretation issues also fixed, which you can see in the first few seconds. ~ This scene is a glass sphere on a little square pedestal. I didn't clean the sphere for this test shoot, so it's got lots of fingerprints all over it. It's kind of neat how the smudges creep around as the sphere rotates because of the vibration of the machine. ~ I really need to find a light-sealable space that is not my bed to set this up at night so I can sleep while it's running. #lightpainting #stopmotion